I've been coding seriously since about the year 2000, starting with the PC version of Blitz Basic and an ancient version of Turbo Pascal on the computers in the Highschool IT labs, then moving to C and C++ around 2003-04. Currently I'm working on producing a working 2D graphics engine-2D physics engine combo, based on SDL and OpenGL, for use in a couple of my own game designs. I'm also working on implementing the Liquid Simulation technique from my thesis in said engine.
PLEASE NOTE: All programs are win32 (windows) applications. If the top-right "X" button does not exit out of the program, please press "Escape".
This began as an altered version of some example code in the Blitz examples folder, and ended up as a mini space game with almost none of the original code. Note that this is version six; version seven just had better movement physics, but I misplaced it in between several computer upgrades.
Uni stuff, as well as concept demos based on early versions of my current game designs.
Things done for my Thesis and personal projects, using OpenGL and SDL.
Tests of a animation-frame-division system, using 3D hardware (via OpenGL) to accelerate 2D drawing.